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Matt Wilhelm

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Building Tizen Web Apps with the Tizen Emulator

Posted by Matt Wilhelm on Jan 4, 2018 10:17:00 AM
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Some of us around the InfernoRed (home) offices have recently been working with Tizen.  We found convincing the emulator to run your HTML5, CSS and JavaScript Hybrid Web Apps takes a few clicks.

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Topics: Tizen, Mobile, Samsung

Crossing the Windows Desktop Bridge

Posted by Matt Wilhelm on Jul 5, 2017 11:32:32 AM

Choosing the right tech stack for a project can be difficult.  There are many factors that weigh in on which tools to use.  Your team's proficiency in a language, available frameworks, hardware requirements, existing components, and many other variables help shape this decision.

For a recent project we build a WPF application to run on the windows 10 platform, but we were hoping to take advantage of some of the new hotness that didn't exist in Windows when WPF was created.  Enter the Windows Desktop Bridge, or Project Centennial depending on how you google it. 

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Topics: UWP, Windows 10, WPF, Desktop Bridge, Centennial

Intro to Hololens Development [video]

Posted by Matt Wilhelm on Feb 24, 2017 3:02:36 PM

InfernoRed’s Matt Wilhelm introduces HoloLens development in a NOVA Code Camp presentation recorded October 8, 2016. He covers the basics of developing for HoloLens and demos the technology by using Unity 3D to place a superhero avatar on stage next to him.

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Topics: HoloLens, Video

Debugging on the Hololens [video]

Posted by Matt Wilhelm on Nov 22, 2016 4:57:33 PM

Welcome to our continuing series on the Hololens. In this video, I will discuss how to debug and how to deploy applications to the Hololens.  To demonstrate, I will use an application we built that shows using a 2-D and 3-D views inside of the same app.

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Topics: HoloLens, Video

HoloLens: The First Few Weeks

Posted by Matt Wilhelm on Jun 9, 2016 10:40:53 AM


I have to admit, the first time I tried HoloLens at //Build in 2015, I was underwhelmed.  The demo was scripted, and the product was clearly not complete.  There was literally a main behind the curtain debugging the device as we went through the motions. 

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Topics: UWP, Windows 10, HoloLens, Holograms, DirectX

Mixing HoloLens 2D and 3D XAML Views in HolographicSpace

Posted by Matt Wilhelm on May 31, 2016 10:06:45 AM

If I can be a little honest, I feel like the HoloLens might be a solution in search of a problem.  But that's probably because it is so new and we are just beginning to understand its impact.  I think credit goes to Microsoft for understanding this, and that is likely why the device is not marketed to consumers.  But what about businesses?  Who can benefit from this technology? 

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Topics: UWP, Windows 10, HoloLens, Holograms, DirectX

Cross-Platform UI Testing with Specflow, Xamarin, and CodedUI: Part 3

Posted by Matt Wilhelm on May 19, 2016 11:20:10 AM

Welcome to Part 3 of my blog series on cross-platform UI testing.  For those who are just joining us, in Part 1 we discussed the high-level strategy for cross-platform UI testing using Xamarin.UITest and CodedUI, and introduced SpecFlow as the glue that holds everything together.  I also identified a couple of external resources that helped me put this together including Rob Gibbens' article about BDD Tests with Xamarin.UITest and SpecFlow; and finally we created initial cross-platform .  In Part 2 of this series, we took a big step towards implementing Xamarin.UITest patterns on windows by implementing Xamarin's IApp interface and defining a startup process so we could control the application's lifecycle.  In this post we will complete our journey by defining screens, creating CodedUI UIMaps, setting up our Xamarin project and ultimately creating our first tests using SpecFlow and Gherkin.

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Topics: Xamarin, Xamarin.UITest, Android, UWP, Windows 10, CodedUI, MVVMCross, TDD, iOS

Cross-Platform UI Testing with Specflow, Xamarin, and CodedUI: Part 2

Posted by Matt Wilhelm on May 11, 2016 11:13:25 AM
Welcome to my blog series on cross-platform UI testing.  In Part 1 of this series, I discussed my strategy for corss-platform testing and identified a few key gotcha's to look out for along the way.  I also provided a link to the completed source code, should you like to follow along or find something specific.  Today we will go over implementing the initial project boiler plate.  Windows requires the most work, so lets get going!
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Topics: Xamarin, Xamarin.UITest, Android, UWP, CodedUI, MVVMCross, TDD, iOS

Cross-Platform UI Testing with Specflow, Xamarin, and CodedUI: Part 1

Posted by Matt Wilhelm on Apr 22, 2016 1:40:13 PM

Just about every developer is familiar with the benefits and costs of Test-Driven Development.  Regardless of your personal stance on the topic, it is hard to argue against the evidence that automated testing often pays huge dividends in improved quality, reliability, and efficiency.  In fact, on most well-managed projects these days unit testing is a first class citizen. 

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Topics: Xamarin, Xamarin.UITest, Android, UWP, Windows 10, CodedUI, MVVMCross, TDD, iOS

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InfernoRed was founded in 2012 with the mission to be a software development company for and by developers. The InfernoRed team has a passion for building cutting-edge software. Our culture is a reflection of the incredible talent that we have assembled since starting in 2012.

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