Choosing the right tech stack for a project can be difficult. There are many factors that weigh in on which tools to use. Your team's proficiency in a language, available frameworks, hardware requirements, existing components, and many other variables help shape this decision.
For a recent project we build a WPF application to run on the windows 10 platform, but we were hoping to take advantage of some of the new hotness that didn't exist in Windows when WPF was created. Enter the Windows Desktop Bridge, or Project Centennial depending on how you google it.
Welcome to our continuing series on the Hololens. In this video, I will discuss how to debug and how to deploy applications to the Hololens. To demonstrate, I will use an application we built that shows using a 2-D and 3-D views inside of the same app.
I have to admit, the first time I tried HoloLens at //Build in 2015, I was underwhelmed. The demo was scripted, and the product was clearly not complete. There was literally a main behind the curtain debugging the device as we went through the motions.
If I can be a little honest, I feel like the HoloLens might be a solution in search of a problem. But that's probably because it is so new and we are just beginning to understand its impact. I think credit goes to Microsoft for understanding this, and that is likely why the device is not marketed to consumers. But what about businesses? Who can benefit from this technology?
Welcome to Part 3 of my blog series on cross-platform UI testing. For those who are just joining us, in Part 1 we discussed the high-level strategy for cross-platform UI testing using Xamarin.UITest and CodedUI, and introduced SpecFlow as the glue that holds everything together. I also identified a couple of external resources that helped me put this together including Rob Gibbens' article about BDD Tests with Xamarin.UITest and SpecFlow; and finally we created initial cross-platform . In Part 2 of this series, we took a big step towards implementing Xamarin.UITest patterns on windows by implementing Xamarin's IApp interface and defining a startup process so we could control the application's lifecycle. In this post we will complete our journey by defining screens, creating CodedUI UIMaps, setting up our Xamarin project and ultimately creating our first tests using SpecFlow and Gherkin.
Just about every developer is familiar with the benefits and costs of Test-Driven Development. Regardless of your personal stance on the topic, it is hard to argue against the evidence that automated testing often pays huge dividends in improved quality, reliability, and efficiency. In fact, on most well-managed projects these days unit testing is a first class citizen.